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- on exitFrame
- go(the frame)
- repeat with n = 32 to 35
- if rollOver(n) then
- set the visible of sprite n to 0
- end if
- if rollOver(n) then
- set the visible of sprite (n + 5) to 1
- end if
- updateStage()
- end repeat
- repeat with n = 32 to 35
- if not rollOver(n) then
- set the visible of sprite n to 1
- end if
- if not rollOver(n) then
- set the visible of sprite (n + 5) to 0
- end if
- updateStage()
- end repeat
- end
-